Lua/Events/Server/PlayerStateChange
From JC2-MP Documentation
< Lua
Name | PlayerStateChange |
---|---|
Arguments (in table) | Player player, PlayerState old_state, PlayerState new_state |
Return option | None |
Description
Fired when a player's state changes.
Examples
function Foo(args) print(args.player:GetName().."'s state changed from "..args.old_state.." to "..args.new_state) end Events:Subscribe("PlayerStateChange", Foo)