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Lua/Events/Server/PlayerStateChange

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Name    PlayerStateChange
Arguments (in table)    Player player, PlayerState old_state, PlayerState new_state
Return option    None


Description

Fired when a player's state changes.

Examples

function Foo(args)
	print(args.player:GetName().."'s state changed from "..args.old_state.." to "..args.new_state)
end
 
Events:Subscribe("PlayerStateChange", Foo)